Gijeong Goo (b. 1990) has been working on
recreating real-life landscapes as digital images based on 3D rendering, and
translating them into physical spaces through video and installation.
Encompassing multilayered experiments with media, Goo's practice navigates the
boundaries between reality and virtuality, exploring the relationships among
humans, machines, and nature.

Gijeong Goo’s work has evolved from a
reflection on the relationship between humans and technology in contemporary
society. The artist focuses on the increasingly interdependent and
complementary dynamic between the two, especially as advancements in science
and technology allow for easier and more rational decision-making.
In his early work, Goo explored themes such
as "augmented reality" and the breakdown of communication under the
overwhelming influence of media. He examined how original identity is gradually
lost through processes of repetition and duplication—using technologies like
photocopiers, cameras, and Google Translate as tools of experimentation.
Through this, he also developed measurement
devices to retrace anonymous images, persistently seeking his own standards
within the tangled web of information and competing interests.

Alongside this, Gijeong Goo has drawn
attention to how human perception has shifted to rely increasingly on the
rationality and efficiency of technology—while becoming more unfamiliar with
handling ambiguity and uncertainty.
Recognizing that the issue of ambiguity is
likely to manifest in various forms today, as the boundary between reality and
virtuality continues to blur, Goo began creating works that allow viewers to
actively engage with constructed environments. These immersive settings are
designed to prompt new perspectives, encouraging participants to navigate and
interpret uncertainty on their own terms.

To this end, Gijeong Goo employs digital
cameras and 3D graphic tools—technologies originally developed to observe
situations beyond the capacity of the human eye. In his work, images of nature
are digitally manipulated and combined with artificial or non-real elements,
prompting viewers to continuously question what they see.
For instance, Rendered
Nature (2019) explores human experience within digital environments.
By juxtaposing images of real plants with vividly patterned surfaces—resembling
computer graphics—and CGI-generated plants, the work creates a subtle sense of
dissonance that encourages viewers to spend more time scrutinizing the images.
In doing so, they are also subjected to the uneasy interference of surrounding
neon lights, which further disrupt their viewing experience.

Rather than aiming to faithfully reproduce
pristine natural landscapes through technology, Gijeong Goo’s work focuses on
recreating the entangled experiences of perception and understanding that arise
in today’s environments, where nature and technology are deeply intertwined.
In his 2020 solo exhibition 《Defaulted》 at N/A Gallery, Goo revealed the
ways in which the images of the world we encounter through media are shaped by
the intricate interventions of digital technology.

The works featured in the exhibition
vividly illustrate a technologically mediated world, employing techniques such
as Content Aware Fill, which smooths out flaws in two-dimensional images by
referencing surrounding data, and Bump Mapping, which simulates texture by
distorting the height of 3D surfaces during rendering.
The exhibition began with a video piece
exploring the gap between the virtual world presented through digital devices
and the tangible world experienced through the body. It then expanded into an
immersive installation by layering real photographs with image-editing software
functions, presenting an augmented reality through framed images and wallpaper
that transformed the space into a three-dimensional experience.

In Famous Scene (2021),
presented at the convergence-based festival 《Nothing
Makes Itself》 held at ARKO Art Center, Gijeong Goo
captures rapidly changing landscapes shaped by overwhelming technological
forces. The work visualizes the complexity of contemporary scenery as
reproduced through various digital devices and media.
For this piece, Goo photographed immersive
landscapes in the Swiss city of Roche and reproduced them using a hybrid of 2D
and 3D techniques—methods typically used to vividly render natural
imagery—highlighting how nature is increasingly mediated through layers of
technology.

To emphasize the technological
characteristics that emerge through digitalization, the artist repeatedly
applied effects such as noise reduction and bump mapping, intentionally
creating an unnatural quality in the image. This process evokes an uncanny valley
effect, prompting viewers to spend more time examining the image and to
question its realism.
In addition, Goo constructed an environment
that juxtaposes real and virtual materials (such as soil and branches versus
digital photographs), as well as static and dynamic imagery (printed stills
versus videos displayed on monitors). This setup allows the image to unfold
from multiple perspectives through the viewer’s physical movement, encouraging
an active and embodied engagement with the work.

Goo’s interest in the relationship between
technology–media and the human body is more fully developed in Contrology
(2022). The work critiques both the idealized bodily images imposed by media
and the distorted, rigid physicality shaped through bodily experiences mediated
by technological devices. Through performance-based video and installation, the
artist visualizes this “imbalance of the image,” revealing the tension between
representation and lived embodiment.

As viewers observe the performer’s
movements in the video, they become acutely aware of the stiffness in their own
bodies, shaped by media environments, and begin to shift and readjust
themselves. Curator Moon Hyun Jeoung notes that the work “not only offers
intensified visual stimulation, but also carries a propagandistic intent—urging
viewers to project their own bodies onto the figure on screen and to physically
respond by moving themselves.”
In this way, Goo’s overarching inquiry into
the impact of digital media on the human body ultimately reaches the viewer’s
own physical experience through the work.

Meanwhile, Gijeong Goo raises questions in MACROMACHINEPLANTINCUBATOR
(2024) about how urban dwellers can remain useful to nature and sustain an
attitude inspired by it, even in a state of isolation from nature. He also
explores whether it is possible to transcend anthropocentrism without
physically moving the body.
This work was inspired by the relationship
between a friend of the artist (a human) and their companion plants (non-humans)
in a small studio space inside an urban building. The artist photographed and
3D scaned the companion plants, collecting high-resolution data to create
images. The images of TV and structures are then framed within actual screens,
juxtaposing real and virtual imagery to induce a meditative immersion in the
viewer.

Through this, the artist questions the gap between experiencing meditative nature and the cycle of utilizing what is given in urban environments, such as digital devices and human technological design. He aims to deconstruct and reconstruct digital nature in the most urban manner.

In this way, Gijeong Goo’s work evokes an ambiguous sensibility situated on the boundary between reality and virtuality by processing real landscapes through digital technology. Focusing on the physical senses of humans that have become embodied within digital technologies, Goo creates immersive experiences that prompt viewers to physically perceive the blurred space between the real and the virtual—and to encounter the familiar in unfamiliar ways.
“I wanted to create confusion—whether the
image is derived from reality or if it’s computer-generated but appears real.
Within that confusion, I hope viewers spend more time contemplating their own
perception or the devices they use in order to grasp the nature of the image.” (Gijeong Goo, from an artist interview for 《SeMA Anthology: Ten Enchanting
Spells》, Seoul Museum of Art)

구기정 작가 ©구기정
Gijeong Goo holds a BFA in Communication
Design from Hongik University and an MA in Photography from ECAL/École
cantonale d'art de Lausanne. His recent solo exhibitions include 《Route 0》 (Seoho Museum of Modern Art,
Namyangju, 2024), 《Exceeded Scenes》 (Gwanghwamun Square, Seoul, 2023), 《Contrology》 (Hall1, Seoul, 2022), and 《Defaulted》 (N/A, Seoul, 2020).
He has also actively participated in
numerous group exhibitions both in Korea and abroad, including 《At The End of The World Split Endlessly》
(Seoul Museum of Art, Seoul, 2024), 《Hybrid Landscape
is Isolated》 (Thematic Pavilion, Malta Biennale,
National Museum of Archaeology, Valletta, 2024), 《SeMA
Anthology: Ten Enchanting Spells》 (Buk-Seoul Museum of
Art, Seoul, 2023), 《Get Set》
(Dutch Design Week, Strijp-T, Eindhoven, 2022), 《Nothing
Makes Itself》 (ARKO Art Center, Seoul, 2021), and 《Mirage Club》 (Paris Photo, 24 Rue Beaubourg,
Paris, 2018).
Goo was an artist-in-residence at the Seoul
Museum of Art Nanji Residency (2024) and selected as a 2025 Zero1ne Creator by
Hyundai Motors. He was also chosen as a Thematic Pavilion Artist at the 2024
Malta Biennale (MUZA, Under the Patronage of UNESCO) and a recipient of the
2024 Hyundai Future-net Media Art Project Grant.
References
- 구기정, Gijeong Goo (Artist Website)
- 비애티튜드, 3D로 빚어낸 불확실성의 세계
- 라라앤, <ㄷ ㄷ ㄷ> 작고 소개 – 구기정, 2021.07.02
- N/A, Defaulted
- 문현정, 구기정 개인전 ‘Contrology’ 비평글 - 미디어 문법, 응고된 신체를 자각하기 위한 장으로서의 Contrology
- 서울시립미술관, SeMA 옴니버스 《끝없이 갈라지는 세계의 끝에서》 - 구기정, 〈미세기계생명배양장치〉 (Seoul Museum of Art, SeMA SeMA Omnibus : At the End of the World Split Endlessly - Gijeong Goo, MACROMACHINEPLANTINCUBATOR)